Timed Control with Observation Based and Stuttering Invariant Strategies
Timed Control with Observation Based and Stuttering Invariant Strategies
复制标题
基于观察和口吃不变策略的定时控制
DOI:
10.1007/978-3-540-75596-8_15
复制
发表时间:
2007
影响因子:
5.2
通讯作者:
Jean
中科院分区:
文献类型:
--
作者:
F. Cassez;Alexandre David;K. Larsen;D. Lime;Jean
In this paper we consider the problem of controller synthesis for timed games under imperfect information. Novel to our approach is the requirements to strategies: they should be based on a finite collection of observations and must be stuttering invariant in the sense that repeated identical observations will not change the strategy. We provide a constructive transformation to equivalent finite games with perfect information, giving decidability as well as allowing for an efficient on-the-fly forward algorithm. We report on application of an initial experimental implementation.