Haptic Interaction in Realistic Multimedia Broadcasting

Haptic Interaction in Realistic Multimedia Broadcasting
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现实多媒体广播中的触觉交互

DOI:
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发表时间:
2004
期刊:
Pacific Rim Conference on Multimedia
影响因子:
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通讯作者:
B. Ahn
B. Ahn
中科院分区:
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文献类型:
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作者:
Jongeun Cha;J. Ryu;Seungjun Kim;Seongeun Eom;B. Ahn

文献摘要

被引文献

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在本文中,我们讨论了一个触觉增强的多媒体广播系统。四个阶段的建议系统进行了简要分析:场景捕捉,触觉编辑,数据传输,并显示与触觉交互。为了显示所提出的系统的有用性,列出了一些潜在的情况与触觉交互。这些场景分为被动和主动触觉交互场景,这些场景可以完全由场景编写者或制作者创作。最后,为了展示触觉增强场景是如何工作的,一个典型的例子是专门针对家庭购物环境进行说明的。
In this paper, we discuss a haptically enhanced multimedia broadcasting system. Four stages of a proposed system are briefly analyzed: scene capture, haptic editing, data transmission, and display with haptic interaction. In order to show usefulness of the proposed system, some potential scenarios with haptic interaction are listed. These scenarios are classified into passive and active haptic interaction scenarios, which can be fully authored by scenario writers or producers. Finally, in order to show how the haptically enhanced scenario works, a typical example is demonstrated to explain specifically for a home shopping setting.