Experiments with sensorimotor games in dynamic human/machine interaction

Experiments with sensorimotor games in dynamic human/machine interaction
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动态人机交互中的感觉运动游戏实验

DOI:
10.1117/12.2519258
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发表时间:
2019
期刊:
and Applications XI
影响因子:
--
通讯作者:
Burden, Samuel A.
Burden, Samuel A.
中科院分区:
--
文献类型:
--
作者:
Chasnov, Benjamin;Yamagami, Momona;Parsa, Behnoosh;Ratliff, Lillian J.;Burden, Samuel A.

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在与机器交互时,人类会自然地形成关于机器行为的信念,这些信念会影响交互。由于人类和机器对彼此及其环境的信息都是不完美的,因此它们之间交互的自然模型是游戏。这种游戏已经从经济博弈论的角度进行了研究,离散决策的一些结果已经被翻译到神经机械的设置,但很少有工作时,人类在一个动态的闭环与机器互动的连续感觉运动游戏。我们从理论和实验两方面研究这些游戏,推导出人类与其他代理(人类和机器)交互的稳态(即平衡)和瞬态(即学习)行为的预测模型。具体来说,我们考虑的实验,其中代理商被指示控制一个线性系统,以最小化一个给定的二次成本功能,即代理商玩线性二次博弈。利用我们最近在连续游戏中基于梯度的学习结果,我们得出了关于稳态和瞬态游戏的预测。这些预测进行了比较,人类感觉运动学习的经验观察,使用遥操作测试床。
While interacting with a machine, humans will naturally formulate beliefs about the machine's behavior, and these beliefs will affect the interaction. Since humans and machines have imperfect information about each other and their environment, a natural model for their interaction is a game. Such games have been investigated from the perspective of economic game theory, and some results on discrete decision-making have been translated to the neuromechanical setting, but there is little work on continuous sensorimotor games that arise when humans interact in a dynamic closed loop with machines. We study these games both theoretically and experimentally, deriving predictive models for steady-state (i.e. equilibrium) and transient (i.e. learning) behaviors of humans interacting with other agents (humans and machines). Specifically, we consider experiments wherein agents are instructed to control a linear system so as to minimize a given quadratic cost functional, i.e. the agents play a Linear-Quadratic game. Using our recent results on gradient-based learning in continuous games, we derive predictions regarding steady-state and transient play. These predictions are compared with empirical observations of human sensorimotor learning using a teleoperation testbed.
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