Use of the Free to Play model in games with a purpose: the RoboCorp game case study

Use of the Free to Play model in games with a purpose: the RoboCorp game case study
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在有目的的游戏中使用免费模式:RoboCorp 游戏案例研究

DOI:
10.1515/bams-2016-0020
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发表时间:
2016
影响因子:
1.2
通讯作者:
Dagmara Dziedzic
Dagmara Dziedzic
中科院分区:
--
文献类型:
--
作者:
Dagmara Dziedzic

文献摘要

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摘要 本文介绍了 RoboCorp 游戏。 RoboCorp 是一款旨在促进自然语言数据注释过程的游戏。这款游戏的独特之处在于它使用了流行的免费游戏模式中的各种机制来提供有趣且有吸引力的游戏玩法。这些机制在 RoboCorp 的背景下进行了详细介绍和描述。讨论了获得的注释结果,并与其他可用的类似注释工具进行了比较。
Abstract This article presents the RoboCorp game. RoboCorp is a game with a purpose aimed at facilitating the annotation process of a natural language data. What makes this game unique and novel is the use of various mechanisms known from the popular Free to Play model to provide a fun and attractive gameplay. These mechanisms are presented and described in detail in the context of RoboCorp. The obtained annotation results are discussed and compared to other similar annotation tools available.