Designing for Socially Interactive Systems

Designing for Socially Interactive Systems
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社交互动系统设计

DOI:
10.1145/3059454.3059479
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发表时间:
2017
期刊:
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
影响因子:
--
通讯作者:
Brian Magerko
Brian Magerko
中科院分区:
--
文献类型:
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作者:
D. Long;Mikhail Jacob;N. Davis;Brian Magerko

文献摘要

被引文献

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本文报告了LuminAI的设计和评估,LuminAI是一种社交互动艺术装置,参与者可以与虚拟代理和其他人进行协作运动即兴创作。LuminAI被用作技术探针,在当地的艺术盛会上研究互动艺术中的社会互动,在此期间,超过100名参与者与该系统进行了互动。视频和采访数据收集在活动期间,并使用主题分析进行分析,以开发一个分类,以指导涉及人类和人工智能体的社会互动系统的设计。这种分类帮助我们确定了LuminAI成功的领域,需要改进的地方,以及我们尚未探索的概念空间。
This paper reports on the design and evaluation of LuminAI, a socially interactive art installation in which participants can engage in collaborative movement improvisation with virtual agents and other humans. LuminAI was used as a technical probe to study social interaction within interactive art at a local art gala during which over 100 participants interacted with the system. Video and interview data was gathered during the event and analyzed using thematic analysis to develop a taxonomy to guide the design of socially interactive systems involving humans and artificial agents. This taxonomy helped us identify areas where LuminAI was successful, where it needs improvement, and conceptual spaces we have yet to explore.