Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality

Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
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研究体现可视化在远程协作增强现实中的效果

DOI:
10.1007/978-3-030-31908-3_15
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发表时间:
2019
期刊:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
影响因子:
--
通讯作者:
S. Grünvogel
S. Grünvogel
中科院分区:
--
文献类型:
--
作者:
Kristoffer Waldow;Arnulph Fuhrmann;S. Grünvogel

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本文研究了在增强现实(AR)环境中,具身可视化对远程协作有效性的影响。为此,我们进行了一项用户研究,我们在AR的远程协作系统中使用化身,以允许自然的人类交流。在工人-教师的场景中,空间上分离的受试者对必须解决一项共同的任务,而他们各自的对应者要么被可视化为化身,要么没有身体表征。作为基准,进行面对面(F2F)交互以定义理想交互。在随后的结果分析中,具身可视化显示在共存性和社交存在方面存在显著差异,但在表现和工作负荷方面没有显著差异。受试者的口头反馈暗示,在我们的场景中,增强效果,如观察方向的可视化,比交互伙伴的可视化更重要。
This paper investigates the influence of embodied visualization on the effectiveness of remote collaboration in a worker-instructor scenario in augmented reality (AR). For this purpose, we conducted a user study where we used avatars in a remote collaboration system in AR to allow natural human communication. In a worker-instructor scenario, spatially separated pairs of subjects have to solve a common task, while their respective counterpart is either visualized as an avatar or without bodily representation. As a baseline, a Face-to-face (F2F) interaction is carried out to define an ideal interaction. In the subsequent analysis of the results, the embodied visualization indicates significant differences in copresence and social presence, but no significant differences in the performance and workload. Verbal feedback of our subjects hints that augmentations, like the visualization of the viewing direction, are more important in our scenario than the visualization of the interaction partner.
DOI: 10.1109/tvcg.2018.2794629
发表时间: 2018-04-01
影响因子: 5.2
作者:
Waltemate, Thomas;Gall, Dominik;Latoschik, Marc Erich
通讯作者: Latoschik, Marc Erich