Steered crowdsensing: incentive design towards quality-oriented place-centric crowdsensing

Steered crowdsensing: incentive design towards quality-oriented place-centric crowdsensing
复制标题

DOI:
10.1145/2632048.2636064
复制
发表时间:
2014-09
期刊:
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing
影响因子:
--
通讯作者:
Ryoma Kawajiri;M. Shimosaka;H. Kashima
Ryoma Kawajiri;M. Shimosaka;H. Kashima
中科院分区:
其他
文献类型:
--
作者:
Ryoma Kawajiri;M. Shimosaka;H. Kashima

文献摘要

被引文献

相似文献

树冠遥感技术正在迅速发展,预计将用于商业应用,如基于位置的服务。树冠传感在不增加用户负担的情况下,从用户的日常活动中收集感官数据,数据规模预计将增长到人口规模。然而,对于商业用途来说,服务质量很难保证。因此,在具有金钱奖励或游戏化的大众感知中,激励设计因激励参与者收集数据以增加数据量而引起人们的关注。相反,我们提出了Steed CrowdSensing,它通过使用基于位置的服务上的博弈元素来控制用户的动机,从而直接提高服务质量,而不是数据大小。为了研究定向人群感知的可行性,我们部署了一个人群感知系统,重点研究了无线室内定位系统中建筑过程的应用场景。结果显示,方向式众感实现部署的速度比非方向式众感更快,而数据量只有非方向式众感的一半。
Crowdsensing technologies are rapidly evolving and are expected to be utilized on commercial applications such as location-based services. Crowdsensing collects sensory data from daily activities of users without burdening users, and the data size is expected to grow into a population scale. However, quality of service is difficult to ensure for commercial use. Incentive design in crowdsensing with monetary rewards or gamifications is, therefore, attracting attention for motivating participants to collect data to increase data quantity. In contrast, we propose Steered Crowdsensing, which controls the incentives of users by using the game elements on location-based services for directly improving the quality of service rather than data size. For a feasibility study of steered crowdsensing, we deployed a crowdsensing system focusing on application scenarios of building processes on wireless indoor localization systems. In the results, steered crowdsensing realized deployments faster than non-steered crowdsensing while having half as many data.