Alice: lessons learned from building a 3D system for novices
Alice: lessons learned from building a 3D system for novices
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Alice:为新手构建 3D 系统的经验教训
DOI:
10.1145/332040.332481
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发表时间:
2000
期刊:
影响因子:
--
通讯作者:
Kevin Christiansen
中科院分区:
文献类型:
--
作者:
M. Conway;Steve Audia;Tommy Burnette;Dennis Cosgrove;Kevin Christiansen
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windows 95/NT tool for describing the time-based and interactive behavior of 3D objects, not a CAD tool for creating object geometry. Our observations and conclusions come from formal and informal observations of hundreds of users. Primary results include the use of LOGO-style egocentric coordinate systems, the use of arbitrary objects as lightweight coordinate systems, the launching of implicit threads of execution, extensive function overloading for a small set of commands, the careful choice of command names, and the ubiquitous use of animation and undo.