Making in Minecraft: A Means of Self-Expression for Youth with Autism

Making in Minecraft: A Means of Self-Expression for Youth with Autism
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《我的世界》中的制作:自闭症青少年自我表达的一种方式

DOI:
10.1145/3078072.3079749
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发表时间:
2017
期刊:
Proceedings of the 2017 Conference on Interaction Design and Children
影响因子:
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通讯作者:
Gillian R. Hayes
Gillian R. Hayes
中科院分区:
--
文献类型:
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作者:
Kathryn E. Ringland;Louanne E. Boyd;Heather A. Faucett;Amanda L. L. Cullen;Gillian R. Hayes

文献摘要

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创客文化重视数字和物理领域的制造和生产以及资源共享。因此,创客文化提供了一个民主和包容的机会。同样,源自创客文化的空间,如创客空间,提供了同样的包容机会,即使是残疾人。Autcraft是一个支持自闭症儿童的社区,以体现创客文化的Minecraft虚拟世界为中心。Autcraft社区独特的创客文化形式通过在虚拟空间中提供结构,允许并实现创造和分享,支持自闭症儿童的自我表达,社交和学习。在本文中,我们将基于Autcraft社区的密集实地考察,探讨未来创造包容性空间的设计意义。
Maker culture values fabrication and production in both the digital and physical realms as well as the sharing of resources. As such, maker culture provides an opportunity to be democratic and inclusive. Likewise, spaces that stem from maker culture, such as makerspaces, provide the same opportunity for inclusion, even for those with disabilities. Autcraft is a community that supports children with autism and is centered on a Minecraft virtual world that embodies maker culture. The Autcraft community's unique form of maker culture supports self-expression, sociality, and learning for children with autism by providing structure in a virtual space, allowing for and enabling creating and sharing. In this paper, we explore design implications for the creation of inclusive spaces for making and self-expression in the future based on intensive fieldwork in the Autcraft community.