Investigating Suspense as a Predictor of Enjoyment in Sports Video Games

Investigating Suspense as a Predictor of Enjoyment in Sports Video Games
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研究悬念作为体育视频游戏乐趣的预测因素

DOI:
10.1080/08838151.2014.906432
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发表时间:
2014
影响因子:
3.2
通讯作者:
D. Shafer
D. Shafer
中科院分区:
人文科学3区
文献类型:
--
作者:
D. Shafer

文献摘要

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这项研究通过将悬念作为工作模型的关键部分来研究悬念作为体育视频游戏乐趣的预测因素,该工作模型还包括在场、粉丝、性格、技能和结果。通径分析的结果表明,影响快乐的是一个复杂的关系网络。悬念强烈地影响在场,而在场是快乐的一个重要决定因素,而技能和结果也解释了快乐的很大一部分差异。这项研究突出了与视频游戏相关的享受体验的复杂性,并为未来视频游戏享受理论模型的研究提供了方向。
This study investigated suspense as a predictor of sports video game enjoyment by including the variable as a key part of a working model that also included presence, fanship, disposition, skill, and outcome. Results of a path analysis indicate a complex network of relationships impacting enjoyment. Suspense strongly impacted presence, which was an important determinant of enjoyment, while skill and outcome also explained a large portion of variance in enjoyment. The study highlights the complexity of the enjoyment experience as it relates to video games, and provides direction for future work on a theoretical model of video game enjoyment.