Revisiting affordance perception in contemporary virtual reality

Revisiting affordance perception in contemporary virtual reality
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重新审视当代虚拟现实中的可供性感知

DOI:
10.1007/s10055-020-00432-y
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发表时间:
2020
期刊:
影响因子:
4.2
通讯作者:
Babu, Sabarish V.
Babu, Sabarish V.
中科院分区:
计算机科学3区
文献类型:
--
作者:
Bhargava, Ayush;Lucaites, Kathryn M.;Hartman, Leah S.;Solini, Hannah;Bertrand, Jeffrey W.;Robb, Andrew C.;Pagano, Christopher C.;Babu, Sabarish V.

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虚拟现实(VR)应用程序已经迅速获得了新的普及,并广泛用于复制现实生活中的场景,否则可能是不切实际的重建。所有这些VR应用都要求所使用的环境提供高水平的沉浸感,并在尺寸、距离、深度和动作能力方面模仿现实世界的对应物。许多用于培训和娱乐的VR应用程序需要用户穿越沉浸式虚拟环境(IVE),其中确定是否可以通过开口或光圈是最常见的决策之一。在这个实验中,我们实证比较了在IVE中做出的通过性判断和在真实的世界中做出的判断。参与者判断他们是否可以通过真实的世界和通过HTC Vive头戴式显示器观看的虚拟复制品中的可调节滑动门的各种宽度。如果不确定他们最初的判断,参与者被允许走向门口。结果表明,参与者准确地感知到他们在真实的世界和VR中通过门口的能力。然而,VR的参与者需要通过IVE的运动更多地接触动态信息,以达到真实世界的感知准确性。
Virtual reality (VR) applications have rapidly gained renewed popularity and are extensively employed for replicating real-life scenarios that may otherwise be impractical to recreate. All such VR applications require that the environments being used provide high levels of immersion and mimic their real-world counterpart in terms of size, distance, depth, and action capabilities. Many VR applications being developed for training and entertainment require users to traverse an immersive virtual environment (IVE), where determining whether one can pass through an opening or aperture is one of the most frequently made decisions. In this experiment, we empirically compare passability judgments made in an IVE to those made in the real world. Participants judged whether they could pass through various widths of an adjustable sliding doorway in the real world and in a to-scale virtual replica viewed through an HTC Vive head-mounted display. If uncertain of their initial judgments, participants were permitted to walk towards the doorway. Results indicate that participants accurately perceive their ability to pass through doorways in both the real world and VR. However, participants in VR required more exposure to dynamic information via movement through the IVE in order to reach a real-world level of perceptual accuracy.
盲走到地板上目标的准确性存在个体差异
DOI: --
发表时间: 2010
期刊:
影响因子: --
作者:
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发表时间: 2012
期刊: ACM Symposium on Applied Perception
影响因子: --
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判断增强现实中的动作能力
DOI: --
发表时间: 2018
期刊: ACM Symposium on Applied Perception
影响因子: --
作者:
Grant D. Pointon;Chelsey Thompson;Sarah H. Creem;Jeanine K. Stefanucci;Miti Joshi;Richard A. Paris;Bobby Bodenheimer
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评估真实和虚拟环境中尺寸感知的准确性
DOI: 10.1145/2338676.2338692
发表时间: 2012
期刊: Proceedings of the ACM Symposium on Applied Perception
影响因子: --
作者:
Jeanine K. Stefanucci;David A. Lessard;Michael Geuss;Sarah H. Creem;W. Thompson
通讯作者: W. Thompson
DOI: 10.1177/0018720815590300
发表时间: 2015-11-01
期刊: HUMAN FACTORS
影响因子: 3.3
作者:
Geuss, Michael N.;Stefanucci, Jeanine K.;Mohler, Betty J.
通讯作者: Mohler, Betty J.