Kinect-enabled home-based rehabilitation system using Dynamic Time Warping and fuzzy logic

Kinect-enabled home-based rehabilitation system using Dynamic Time Warping and fuzzy logic
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DOI:
10.1016/j.asoc.2014.04.020
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发表时间:
2014-09-01
影响因子:
8.7
通讯作者:
Huang, Jing-Yan
Huang, Jing-Yan
中科院分区:
计算机科学2区
文献类型:
--
作者:
Su, Chuan-Jun;Chiang, Chang-Yu;Huang, Jing-Yan

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大多数正规的康复设施都位于医院或护理中心,患者可能并不总是能够方便地进入这些设施,尤其是那些地理位置偏僻的地区的患者。家庭康复有可能提供更大的可及性,从而提高持续的接受率。此外,在传统的康复环境中进行的锻炼可能不足以确保患者的快速康复,需要在家中进行免费的康复锻炼才能发挥作用。目标是提供有效的家庭康复,其结果类似于在职业治疗师的监督下通过医院康复获得的结果。本文介绍了基于 Kinect 的系统的开发,该系统使用动态时间规整 (DTW) 算法和模糊逻辑来确保家庭康复。最终目标是帮助患者在没有医生直接监督的情况下进行安全有效的家庭康复。 (C) 2014 Elsevier B.V. 保留所有权利。
Most formal rehabilitation facilities are situated in a hospital or care center setting, which may not always be conveniently accessible for patients, especially those in geographically isolated areas. Home-based rehabilitation has potential to offer greater accessibility and thus increase consistent uptake. In addition, the exercise performed in conventional rehabilitation contexts may be insufficient to ensure the patient's speedy recovery, with complimentary rehabilitation exercises at home required to make a difference. The goal is to provide effective home-based rehabilitation offering outcomes similar to those obtained through hospital based rehabilitation under the supervision of an occupational therapist. This paper presents the development of a Kinect-based system for ensuring home-based rehabilitation using a Dynamic Time Warping (DTW) algorithm and fuzzy logic. The ultimate goal is to assist patients in conducting safe and effective home-based rehabilitation without the immediate supervision of a physician. (C) 2014 Elsevier B.V. All rights reserved.