What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game
What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game
复制标题
What.Hack:通过角色扮演网络钓鱼模拟游戏进行反网络钓鱼培训
DOI:
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
Erik Andersen
中科院分区:
文献类型:
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作者:
Z. Wen;Zhiqiu Lin;Rowena Chen;Erik Andersen
Phishing attacks are a major problem, as evidenced by the DNC hackings during the 2016 US presidential election, in which staff were tricked into sharing passwords by fake Google security emails, granting access to confidential information. Vulnerabilities such as these are due in part to insufficient and tiresome user training in cybersecurity. Ideally, we would have more engaging training methods that teach cybersecurity in an active and entertaining way. To address this need, we introduce the game What.Hack, which not only teaches phishing concepts but also simulates actual phishing attacks in a role-playing game to encourage the player to practice defending themselves. Our user study shows that our game design is more engaging and effective in improving performance than a standard form of training and a competing training game design (which does not simulate phishing attempts through role-playing).
DOI:
10.1145/2976749.2978382
发表时间:
2016-06
期刊:
Proceedings of the 2016 ACM SIGSAC Conference on Computer and Communications Security
影响因子:
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作者:
Andrew Ruef;M. Hicks;James Parker;Dave Levin;Michelle L. Mazurek;Piotr (Peter) Mardziel
通讯作者:
Andrew Ruef;M. Hicks;James Parker;Dave Levin;Michelle L. Mazurek;Piotr (Peter) Mardziel