A Review of Serious Games for Programming

A Review of Serious Games for Programming
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严肃的编程游戏回顾

DOI:
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发表时间:
2018
期刊:
Joint International Conference on Serious Games
影响因子:
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通讯作者:
Jeremy S. Bradbury
Jeremy S. Bradbury
中科院分区:
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文献类型:
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作者:
Michael A. Miljanovic;Jeremy S. Bradbury

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大量的游戏可供学生和教师使用,有助于培养对如何阅读和编写程序的基本理解。在本文中,我们回顾了现有的严重的编程游戏文献,并检查49个游戏的教育内容和游戏评价。首先,我们根据ACM 2013计算机科学课程指南中规定的编程基础来评估所有游戏。接下来,我们将回顾每个游戏是如何在可爱性,可访问性,学习效果和参与度方面进行评估的。除了评估的研究问题,我们还审查了评估中使用的研究方法。根据我们的调查结果,我们得出结论,确定了一些严重的编程游戏文学的开放性问题。
A large number of games are available to students and instructors that aid in developing a basic understanding of how to read and write programs. In this paper we review the existing serious programming game literature and examine the educational content and game evaluations of 49 games. First, we assess all games with respect to the programming fundamentals specified in the ACM 2013 Computer Science Curricula guidelines. Next, we review how each game is evaluated with respect to likability, accessibility, learning effect and engagement. In addition to the evaluated research questions, we also review the research methods used in the evaluations. Based on the results of our survey we conclude by identifying a number of open problems in the serious programming games literature.