Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method
Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method
复制标题
使用多策略蒙特卡罗方法估计玩家对合作角色扮演游戏的偏好
DOI:
10.1109/cig.2015.7317935
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发表时间:
2015
期刊:
影响因子:
--
通讯作者:
T. Wada
中科院分区:
文献类型:
--
作者:
Naoyuki Sato;Kokolo Ikeda;T. Wada
In many video games such as role playing games (RPGs) or sports games, computer players act not only as the opponents of the human player but also as team-mates. But computer players as team-mates often behave in a way that human players do not expect, and such mismatches cause bigger dissatisfaction than in the case of computer players as opponents., One of the reasons for such mismatches is that there are several types of sub-goals or play-styles in these games and the AI players act without understanding the human player's preference about them. The purpose of this study is to propose a method for developing computer team-mate players that estimate the sub-goal preferences of the team-mate human player and act according to these preferences., For this purpose, we modeled the preferences of sub-goals as a function and decided the most likely parameters by a multi-strategy Monte-Carlo method, by referring to the past actions selected by the team-mate human player., Additionally, we evaluated the proposed method through two series of experiments, one by using artificial players with various sub-goal preferences and another one by using human players. The experiments showed that the proposed method can estimate their preferences after a few games, and can decrease the dissatisfaction of human players.