On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization

On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization
复制标题

身体有形交互:使用身体支持有形操作,实现沉浸式可视化

DOI:
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发表时间:
2018
期刊:
Interaction Homme-Machine
影响因子:
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通讯作者:
E. Dubois
E. Dubois
中科院分区:
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文献类型:
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作者:
Houssem Saidi;M. Serrano;Pourang Irani;C. Hurter;E. Dubois

文献摘要

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增强现实和混合现实设备的最新技术进步为用户在其环境中进行交互提供了许多机会。然而,关于这些交互范式的定义还有许多悬而未决的问题。在本文中,我们提出了一种在这些环境中进行交互的新方法:使用身体作为物理支撑来约束多自由度设备(3D 鼠标)的移动。该鼠标提供了足够的自由度以及必要的精度来支持交互。使用身体作为交互的支撑允许用户在其环境中移动并避免空中交互的固有疲劳。因此,我们提出了一个新的设计空间,用于身体上,特别是前臂上的有形交互。为了验证这种方法的可行性,我们提出了一项实验,旨在确定前臂上多自由度鼠标执行的手势的范围、稳定性和舒适度。
Recent technological advancements in augmented and mixed reality devices opened up many opportunities to users to interact in their environments. However, there are many unanswered questions about the definition of these interaction paradigms. In this article, we present a new approach to interact in these environments: using the body as a physical support to constrain the movement of a multiple degrees of freedom device (3D Mouse). This mouse offers enough degrees of freedom as well as a necessary accuracy to support the interaction. The use of the body as a support for the interaction allows the user to move in his environment and avoids the inherent fatigue of mid-air interactions. Thus, we propose a new design space for tangible interactions on the body, and specifically on the forearm. To validate the feasibility of such an approach, we present an experiment aimed at establishing the range, stability and comfort of gestures performed with a multiple degrees of freedom mouse on the forearm.