An Application of Nash Equilibrium to an Experimental Setting: The Real Meaning of the Sacrifice Move in Board Games
An Application of Nash Equilibrium to an Experimental Setting: The Real Meaning of the Sacrifice Move in Board Games
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纳什均衡在实验环境中的应用:棋盘游戏中牺牲动作的真正含义
DOI:
10.1007/978-3-319-99834-3_34
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发表时间:
2018
期刊:
影响因子:
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通讯作者:
Valerie A. Wilkinson
中科院分区:
文献类型:
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作者:
Naomichi Ikarashi;Raiya Yamamoto;Valerie A. Wilkinson
This is a case study of one student’s research about the Nash equilibrium in the context of board games. First set the stage, i.e. describe the educational environment. In 1995 Faculty of Informatics was a new faculty. The faculty itself was a “simulation,” establishing a viable institution of higher learning. An irregular procedure made it possible for aBachelor’s degree4th year (B4) in computer science (CS) student to choose the General Systems Theory (GST) Lab’s (LAB) Event Planning and Game Theory (GT) lab for graduation research. The lab has keywords GST, experiential learning, GT, requisite variety, etc. Educational environment impacts strategic learning (Young 2004), at the level of student, faculty, staff, and university. The third player in this account is aMaster ofScience (MS) candidate who was LAB’sTeachingAssistant (TA).3 players/stakeholders hold different roles in this account: LAB’s job is to provide praxis ofrequisite varietyand a layerededucational environmentforScience,Technology,Engineering, andMathematics (STEM) students. This story is a learning story with a template. B4 required an environment for experiments with main interest in theboard gameshogi. How B4 linked the “sacrifice move” to Nash equilibrium is the goal of this narrative. TA provided crucial insight at the right time.