User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare
User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare
复制标题
以用户为中心的场景化严肃游戏设计:未来医疗的游戏化教学
DOI:
10.1109/tg.2020.3033437
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发表时间:
2020
影响因子:
2.3
通讯作者:
Takahiro Hara
中科院分区:
文献类型:
--
作者:
Renee Schulz;Berglind Smaradottir;Andreas Prinz;Takahiro Hara
A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.