User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare

User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare
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以用户为中心的场景化严肃游戏设计:未来医疗的游戏化教学

DOI:
10.1109/tg.2020.3033437
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发表时间:
2020
影响因子:
2.3
通讯作者:
Takahiro Hara
Takahiro Hara
中科院分区:
计算机科学3区
文献类型:
--
作者:
Renee Schulz;Berglind Smaradottir;Andreas Prinz;Takahiro Hara

文献摘要

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开发了一个基于Euro的严肃游戏,用于教授医疗保健解决方案,并在多次迭代中进行了测试。严肃的游戏捕捉了现实世界医疗保健场景的复杂性,将其投射到一个“场景系统”中,游戏参与者可以访问该系统,以探索和体验关键医疗保健情况的播放。其目的是教授现有的卫生技术,以及其使用和医疗保健专业人员,技术和患者之间的相互作用。用于严肃游戏的平台是移动的,使得可以针对不同的场景选择不同的位置。参与者的动作触发场景中的进一步动作、任务和故事情节进展,以便可以为参与者创建具有定义的动态的自定进度的体验。这款基于马里奥的严肃游戏在高中生和老年人中进行了多次迭代测试。
A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.