REALISTIC NATURAL INTERACTION WITH VIRTUAL STATUES IN X-REALITY ENVIRONMENTS

REALISTIC NATURAL INTERACTION WITH VIRTUAL STATUES IN X-REALITY ENVIRONMENTS
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在 X 现实环境中与虚拟雕像进行逼真的自然交互

DOI:
10.5194/isprs-archives-xlii-2-w11-801-2019
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发表时间:
2019
期刊:
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
影响因子:
--
通讯作者:
C. Stephanidis
C. Stephanidis
中科院分区:
--
文献类型:
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作者:
George Margetis;G. Papagiannakis;C. Stephanidis

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抽象。增强现实、虚拟现实和混合现实已经成功地从实验室环境转变为几乎每个人都可以使用的主流技术,这主要归功于硬件方面的重要进步。这些技术,沿着人工智能的最新进展,有可能提供令人信服的体验。在文化遗产领域,它们可以用来实现与虚拟雕像的自然互动,让游客感觉仿佛实体雕像“活过来”,并可以与它们进行对话。本文介绍了实现这一愿景的基本技术组件,以及如何通过对概念架构和用例示例的描述来编排它们。开放研究的问题也进行了讨论,在这一领域的未来研究提供了路线图。
Abstract. Augmented, Virtual, and Mixed Reality have successfully transitioned from the laboratory environment to becoming mainstream technologies available to almost everyone, mainly due to important advancements in terms of hardware. These technologies, along with recent advancements in Artificial Intelligence, have the potential to deliver compelling experiences. In the Cultural Heritage domain, they can be used to achieve natural interaction with virtual statues, making visitors feel as if physical statues “come to life” and can engage in dialogue with them. This paper presents the fundamental technological components towards this vision and how they can be orchestrated through the description of a conceptual architecture and a use case example. Open research issues are also discussed, providing a roadmap for future research in this area.
DOI: 10.18653/v1/w18-2501
发表时间: 2018-03
期刊: ArXiv
影响因子: --
作者:
Matt Gardner;Joel Grus;Mark Neumann;Oyvind Tafjord;Pradeep Dasigi;Nelson F. Liu;Matthew E. Peters
通讯作者: Matt Gardner;Joel Grus;Mark Neumann;Oyvind Tafjord;Pradeep Dasigi;Nelson F. Liu;Matthew E. Peters
DOI: 10.1109/ismar.2013.6671794
发表时间: 2013
期刊: Proc. 12th IEEE Int. Symposium on Mixed and Augmented Reality (ISMAR2013)
影响因子: --
作者:
Norihiko Kawai;Tomokazu Sato;and Naokazu Yokoya
通讯作者: and Naokazu Yokoya