Indicators of wellbeing in recreational video game players
Indicators of wellbeing in recreational video game players
复制标题
休闲视频游戏玩家的健康指标
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
L. Hides
中科院分区:
文献类型:
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作者:
Kellie Vella;Daniel M. Johnson;L. Hides
Video game play is a popular entertainment choice, yet we have a limited understanding of the potential wellbeing benefits associated with recreational play. An online survey (final sample, n = 297) addresses this by investigating how the player experience related to wellbeing. The impact of amount of play, game genre, mode of play (social or solitary play) and the psychological experience of play (flow and need satisfaction) on a multi-dimensional measure of wellbeing (emotional, psychological and social) was examined via hierarchical regression. Age, gender, the play of casual games compared to shooters, and in-game experiences of flow, autonomy and relatedness were associated with increases in dimensions of wellbeing.