Standardized Evaluation of Haptic Rendering Systems

Standardized Evaluation of Haptic Rendering Systems
复制标题

触觉渲染系统的标准化评估

DOI:
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发表时间:
2006
期刊:
Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
影响因子:
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通讯作者:
D. Pai
D. Pai
中科院分区:
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文献类型:
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作者:
E. Ruffaldi;D. Morris;T. Edmunds;F. Barbagli;D. Pai

文献摘要

被引文献

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触觉渲染算法的开发和评估提出了两个独特的挑战。首先,触觉信息通道基本上是双向的,因此触觉环境的输出基本上取决于用户输入,这难以可靠地再现。此外,难以将触觉结果与真实世界的“黄金标准”结果进行比较,因为这样的比较需要将相同的输入应用于真实的和虚拟对象并测量所产生的力,这需要不广泛可用的硬件。我们通过构建和发布几组位置和力信息来解决这些挑战,这些信息是通过物理扫描一组真实世界的对象沿着这些对象的虚拟模型来收集的。我们展示了新的应用程序,这个数据集的开发,调试,优化,评估和比较的触觉渲染算法。
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output of a haptic environment is fundamentally dependent on user input, which is difficult to reliably reproduce. Additionally, it is difficult to compare haptic results to real-world, “gold standard” results, since such a comparison requires applying identical inputs to real and virtual objects and measuring the resulting forces, which requires hardware that is not widely available. We have addressed these challenges by building and releasing several sets of position and force information, collected by physically scanning a set of real-world objects, along with virtual models of those objects. We demonstrate novel applications of this data set for the development, debugging, optimization, evaluation, and comparison of haptic rendering algorithms.