Camera Control for Generating Comics from Virtual-Museum Visitors' Experiences

Camera Control for Generating Comics from Virtual-Museum Visitors' Experiences
复制标题

用于根据虚拟博物馆参观者的体验生成漫画的摄像机控制

DOI:
10.1142/s0218213012400088
复制
发表时间:
2012
影响因子:
1.1
通讯作者:
Ruck Thawonmas and Kohei Kato
Ruck Thawonmas and Kohei Kato
中科院分区:
计算机科学4区
文献类型:
--
作者:
平田 貴臣;呉本 尭;大林 正直;間普 真吾;小林 邦和;安本亮介,宮崎淳文,大崎美穂,片桐滋,横井英人,高林克日己;Ruck Thawonmas and Kohei Kato

文献摘要

相似文献

我们提出了一个摄影模块,用于以漫画风格呈现虚拟博物馆中的事件。该模块使用四个基本镜头,即内部、外部、顶点和群组,来组成博物馆中发生的两个主要事件(即移动和停留)的镜头序列。该模块在我们开发的漫画生成系统中得到了全面实现,该系统是为了总结《第二人生》中的用户体验而开发的。我们还讨论了用户评估,将由呈现模块决定摄影作品的漫画与由基线模块决定的漫画进行比较,该基线模块仅使用与《第二人生》观众相同的摄影机参数。用户评估结果以及视觉比较证实了所提出的摄影模块的有效性。
We present a camerawork module for representing events in a virtual museum with a comic style. The module uses four basic camera shots, i.e., internal, external, apex, and group, to compose a shot sequence of two main events happening in a museum, i.e., move and stay. This module is fully implemented in a comic generation system we have been developing for summarizing user experiences in Second Life. We also discuss a user evaluation that compares comics whose camerawork is decided by the presented module with those decided by a baseline module that simply uses the same camera parameters as those of the Second Life's viewer. User evaluation results as well as visual comparisons confirm the effectiveness of the proposed camerawork module.