The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning

The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning
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VR环境对文化遗产学习的接受、体验和期望的影响

DOI:
10.1145/3352933
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发表时间:
2020
期刊:
Journal on Computing and Cultural Heritage (JOCCH)
影响因子:
--
通讯作者:
Fui
Fui
中科院分区:
--
文献类型:
--
作者:
Eugene Ch’ng;Yue Li;S. Cai;Fui

文献摘要

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本文试图了解目前的虚拟现实(VR)环境如何通过提供年轻一代可以接受的过去体验来促进文化遗产的传播,以及博物馆和文化机构应该如何采用和使用这些技术。VR的接受、体验和期望以及潜在价值观方面还没有得到很好的理解,但对于文化遗产作为留给子孙后代的遗产的传播的可持续性来说非常重要。我们对参与者进行了定量-定性相结合的研究,这些参与者具有不同的游戏和VR经验,以及对虚拟环境中呈现的历史的不同知识水平。本研究探讨参与者如何接受和刺激的个人经验和他们的期望和对博物馆的未来的想法,如果VR用于加强文化遗产的学习。之前的游戏和VR体验进行了调查,以了解它们是否确实影响了使用VR学习文化遗产的偏好。我们证明,特定年龄段和背景的人特别喜欢虚拟现实作为学习和体验文化遗产的环境,无论他们对虚拟重建遗址的历史背景了解多少。我们的研究结果还揭示了我们的人口统计组中关于用户偏好的时间长度和虚拟环境的可信度的重要行为,以及它如何影响他们体验的各个方面,例如对遗产地的探索,熟悉度和意义。该研究对使用VR增强博物馆和文化机构的文化遗产体验具有影响。
This article attempts to understand how present Virtual Reality (VR) environments can contribute to enhancing the communication of cultural heritage by providing an experience of the past that is acceptable for the younger generation and how museums and cultural institutions should adopt and use such technologies. Aspects of acceptance, experience, and expectation of VR with the underlying values are not well understood but are important for the sustainability of the communication of cultural heritage as a bequest to future generations. We conducted a combined quantitative--qualitative study on the participants who have various prior experience with gaming and VR, and different levels of knowledge on the history presented within the virtual environment. This study investigates how participants accept and are stimulated in terms of personal experience and their expectations and ideas for the future of museums if VR is used for enhancing the learning of cultural heritage. Prior gaming and VR experience were investigated to see whether they do indeed influence the preference for using VR for learning cultural heritage. We demonstrated that particular age groups and background are especially agreeable to virtual reality as environments for learning and experiencing cultural heritage, regardless of their knowledge of the historical context of the virtually reconstructed site. Our findings also revealed important behaviours in our demographics group with regards to user preferred length of time and the believability of the virtual environment and how it influences aspects of their experience such as the exploration of the heritage site, familiarity, and meaning making. The study has implications for the use of VR for enhancing the experience of cultural heritage in museums and cultural institutions.