Real-Time Classification of Sports Movement Using Adaptive Clustering
Real-Time Classification of Sports Movement Using Adaptive Clustering
复制标题
使用自适应聚类对体育运动进行实时分类
DOI:
10.1109/cisis.2012.213
复制
发表时间:
2012
期刊:
影响因子:
--
通讯作者:
and Kosuke Takano
中科院分区:
文献类型:
--
作者:
Kin Fun Li;Sevcenco Ana-Maria;and Kosuke Takano
Computer-based instructional systems provide an ideal setting for learning certain types of sports. In particular, the sports that require premium space could leverage the widely available computing and Internet facilities to teach individual users anywhere and anytime. An e-learning tennis instruction system is currently being designed and developed. The Nintendo Wii Remote is selected as the input device for its low cost and racket-handle like shape. After the data from motion sensors are captured, they have to be cleansed, normalised clustered and classified. Data of three common swings, backhand, forehand, and overhand, have been recorded from fifty people of various levels of tennis skill. Experiments are carried out to identify the most suitable techniques to classify a tennis swing. The adaptive nature of a prototype system is also introduced.