A Virtual Reality Computational Platform Dedicated for the Emergence of Global Dynamics in a Massive Swarm of Objects

A Virtual Reality Computational Platform Dedicated for the Emergence of Global Dynamics in a Massive Swarm of Objects
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专用于在大量对象中出现全局动力学的虚拟现实计算平台

DOI:
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发表时间:
2018
期刊:
影响因子:
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通讯作者:
A. Konagaya
A. Konagaya
中科院分区:
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文献类型:
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作者:
G. Gutmann;R. Azuma;A. Konagaya

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涌现是分子机器人的关键设计原则之一,其目的是通过自下而上将生物分子制造成生物来构建人工制品。为了促进分子机器人所必需的涌现的合理设计,我们开发了一个虚拟现实(VR)计算平台。该计算平台集成了VR粒子模拟、VR实时控制和在GPU计算上运行的交互式VR用户界面。VR粒子模拟能够在由Lennard-Jones势相互作用的粒子化合物表示的大量对象中出现全局动力学。VR实时控制使我们能够在运行VR粒子模拟时调整模拟参数。交互式VR用户界面使我们能够用虚拟手干预模拟。GPU计算在实现每秒90帧以上的渲染中起着至关重要的作用,同时计算数百万的粒子模拟。
Emergence is one of the key design principles in molecular robotics which aims to construct an artifact by means of the bottom-up fabrication of biomolecules as living things. In order to promote rational design of emergence necessary for molecular robotics, we have developed a virtual reality(VR)computational platform. The computational platform incorporates VR particle simulation, VR live control and interactive VR user interface running on GPU computing. The VR particle simulation is capable to emerge global dynamics in a massive swarm of objects represented by a compound of particles interacted by Lennard-Jones potential. The VR live control enables us to tune simulation parameters while running VR particle simulation. The interactive VR user interface enables us to intervene in simulation with virtual hands. GPU computing plays an essential role in achieving more than 90 frames per second in rendering while computing particle simulations in the millions.
DOI: 10.1016/s0006-3495(03)74452-x
发表时间: 2003-07-01
影响因子: 3.4
作者:
Grayson, P;Tajkhorshid, E;Schulten, K
通讯作者: Schulten, K
DOI: 10.1016/j.cpc.2013.03.008
发表时间: 2013-08-01
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