Smart calibration for video game play by people with a movement impairment.
Smart calibration for video game play by people with a movement impairment.
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针对运动障碍人士玩视频游戏的智能校准。
DOI:
10.1109/iembs.2011.6091663
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发表时间:
2011
期刊:
影响因子:
--
通讯作者:
Reinkensmeyer,DavidJ
中科院分区:
文献类型:
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作者:
Perez,Sergi;Benitez,Raul;Reinkensmeyer,DavidJ
People with movement impairment often cannot move with the range, speed, or acceleration required to play an off-the-shelf video game. This paper describes a smart calibration algorithm designed to facilitate video game play by people with movement impairment. The algorithm continuously adapts the calibration of the gaming input device by comparing the maximum range of motion measured in previous time periods, then adjusting the current required range of motion based on their difference. In several experiments with simple acceleration-based video games using a Nintendo Wiimote, we show that the algorithm adapts the calibration to allow healthy users to play the game with their full available range of acceleration without need for a special calibration protocol. Importantly, the algorithm described here can be used without altering the game software by inserting a hardware or software module between the gaming input device and the game console. Thus, the algorithm can be used with off-the-shelf video games without altering their source code.