How tangible is your prototype? Designing the user and expert interaction

How tangible is your prototype? Designing the user and expert interaction
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发表时间:
2015
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通讯作者:
M. Vignoli
M. Vignoli
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作者:
C. Donati;M. Vignoli

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在设计过程中对一个想法形成共同理解的唯一方法是将其转换为原型。由于原型通常由专家构建并由用户测试,因此我们希望发现用户喜欢哪些材料,以及专家和用户在不同设计阶段的选择是否一致。在这个实验中,测试对象是一个无形的人工制品。我们收集了关于用户和专家如何看待由不同材料制成的低保真度原型的定性数据。我们发现,设计过程中每个阶段使用的原型材料的顺序取决于用户。原型的有形性水平随着设计过程的进展而增加。不太有形的原型在头脑风暴中工作,而更有形的原型则适合测试阶段。一般来说,更有形的原型有助于创造力,互动和沟通,因为它们允许行动和思想之间的直接联系。
The only way to create a shared understanding of an idea in the design process is to convert it into a prototype. Since prototypes are in general built by experts and tested by users, we want to discover which materials users like and if experts and users are aligned in this choice in the different design phases. In this experiment, the tested object is an intangible artefact. We gathered qualitative data on how users and experts perceive low fidelity prototypes made of different materials. We found that the sequence of prototyping materials to use for each phase of the design process depends upon the user. The tangibility level of prototypes increases as the design process progresses. Less tangible prototypes works in brainstorming while ones that are more tangible are perfect for the testing phase. In general, prototypes that are more tangible facilitate creativity, interaction and communication, because they allow a direct link between actions and thoughts.