Towards exergaming commons: composing the exergame ontology for publishing open game data.

Towards exergaming commons: composing the exergame ontology for publishing open game data.
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DOI:
10.1186/s13326-016-0046-4
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发表时间:
2016
影响因子:
1.9
通讯作者:
Bamidis PD
Bamidis PD
中科院分区:
工程技术4区
文献类型:
--
作者:
Bamparopoulos G;Konstantinidis E;Bratsas C;Bamidis PD

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研究表明,运动游戏对身体、心理和认知健康有多方面的好处。然而,直到最近,研究人员才开始考虑将它们作为健康监测工具,通过收集和分析游戏指标数据。鉴于此,以及像量化自我这样的倡议,越来越有必要开放健康游戏及其相关指标产生的数据,以便研究界对其进行评估,试图量化其潜在的健康、认知和生理益处。我们已经开发了一个使用Web Ontology Language(OWL)描述游戏的本体;它可以在http://purl.org/net/exergame/ns#.上获得在研究了游戏的关键组件之后,引入了相关的本体,并定义了必要的类和属性来对这些组件进行建模。为了将本体应用到在线游戏中,还开发了一个JavaScript框架。最后,提供了一个SPARQL端点,以支持通过Web对潜在客户端进行开放数据访问。游戏组件包括玩家的详细信息、游戏会话以及在这些游戏会话期间产生的数据。对游戏的描述包括所使用的目标、游戏控制器和呈现硬件等元素;更重要的是,来自现有本体的概念被重用/再利用。游戏会话包括与玩家有关的信息、进行游戏的日期和地点,以及产生/取得的结果/得分。这些游戏随后由14名用户在多个游戏会话中玩,从这些会话中获得的结果以开放数据的形式发布在三元库中。我们通过提供标准化结构来对与运动游戏相关的概念进行建模,以供参考和比较。这是第一项在网络上发布实际运动试验数据的工作,促进了数据的整合和分析,同时允许通过网络开放数据访问,以努力实现积极健康老龄化开放试验的概念。
It has been shown that exergames have multiple benefits for physical, mental and cognitive health. Only recently, however, researchers have started considering them as health monitoring tools, through collection and analysis of game metrics data. In light of this and initiatives like the Quantified Self, there is an emerging need to open the data produced by health games and their associated metrics in order for them to be evaluated by the research community in an attempt to quantify their potential health, cognitive and physiological benefits. We have developed an ontology that describes exergames using the Web Ontology Language (OWL); it is available at http://purl.org/net/exergame/ns#. After an investigation of key components of exergames, relevant ontologies were incorporated, while necessary classes and properties were defined to model these components. A JavaScript framework was also developed in order to apply the ontology to online exergames. Finally, a SPARQL Endpoint is provided to enable open data access to potential clients through the web. Exergame components include details for players, game sessions, as well as, data produced during these game-playing sessions. The description of the game includes elements such as goals, game controllers and presentation hardware used; what is more, concepts from already existing ontologies are reused/repurposed. Game sessions include information related to the player, the date and venue where the game was played, as well as, the results/scores that were produced/achieved. These games are subsequently played by 14 users in multiple game sessions and the results derived from these sessions are published in a triplestore as open data. We model concepts related to exergames by providing a standardized structure for reference and comparison. This is the first work that publishes data from actual exergame sessions on the web, facilitating the integration and analysis of the data, while allowing open data access through the web in an effort to enable the concept of Open Trials for Active and Healthy Ageing.
DOI: 10.1186/1472-6920-12-88
发表时间: 2012-09-25
影响因子: 3.6
作者:
Karamanlis DA;Tzitzis PM;Bratsas CA;Bamidis PD
通讯作者: Bamidis PD