Virtual museums and built environment: narratives and immersive experience via multi-temporal geodata hub

Virtual museums and built environment: narratives and immersive experience via multi-temporal geodata hub
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虚拟博物馆和建筑环境:通过多时态地理数据中心进行叙事和沉浸式体验

DOI:
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发表时间:
2018
影响因子:
2.3
通讯作者:
M. Previtali
M. Previtali
中科院分区:
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文献类型:
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作者:
R. Brumana;D. Oreni;Sara Caspani;M. Previtali

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如今,我们的建筑环境被认为是一个动态的综合体,在人类、社会和经济维度的相互作用下,在空间和时间上延伸和转变。考虑到这种复杂性,它需要作为未来的生活场所加以保护。这项工作的总体目标是促进对景观价值的理解,增强游客和当地社区的参与过程,将建筑环境视为一个系统:自然转化、古代人工制品分层和人类活动的总和,部分覆盖有形痕迹,并作为理解无形价值的载体。多时间、多尺度和地理空间数据集可以通过多媒体博物馆的叙事和沉浸式体验在这种知识转移过程中发挥重要作用。特别是,以米制和非米制地图形式存在的制图遗产,可以逐步用作创新叙述的信息来源。虚拟博物馆(vm)是传播内容和提供文化遗产知识的额外“渠道”;它们是从博物馆和数字技术的杂交过程中产生的。调查数字叙事如何支持对复杂系统(如建筑环境和景观)的交流和理解,这是相关的,因为文化意识可能会促进欧洲渴望的归属感和身份建设,有助于保护脆弱的遗址。这篇论文为想要走这条路的博物馆提供了有用的信息。它追溯了故事制作的主要步骤,并展示了基于地理空间数据和虚拟中心的沉浸式叙事模型的有趣示例,帮助人们检索和访问信息,并识别记忆中大部分未知的地方。此外,它还提供了可用于此目的的现有工具的评估。最终,通过对科莫湖景观虚拟博物馆的案例研究,本文旨在确定哪些故事和体验是可以设计的,这些工具的潜力以及可能存在的不足或限制值得进一步研究。重点:研究一种叙事方法来开发虚拟博物馆的理论模型,该模型可以支持对建筑环境和景观的交流和理解。整合多时间、多比例尺制图和地理空间数据集,作为叙事基础和信息,促进非专家用户对景观价值的理解。使用低成本的技术(全景照片,360°视频,3D模型)来设计沉浸式体验,可以增加人们发现建筑环境的兴趣。
Our  built environment  is  nowadays considered as a  dynamic complex,  stretching  and  transforming  across  space  and time, with the interaction of human, social and economic dimensions. It needs to be safeguarded as living places for the future taking into account such complexity.  The  general aim  of  this  work  is  to  contribute  to  the comprehension of landscape   values,   enhancing   participation   processes   by   tourists and   local communities, considering the   built environment as a system: the sum of natural transformation, ancient artefacts stratification and human activities, partially covering  the  tangible  traces, and  functioning  as  a vehicle for  the  comprehension  of  intangible  values. Multi-temporal, multi-scale and geospatial datasets can play an important role in such knowledge transfer processes by means of narratives and immersive experiences in a multimedia museum approach. In particular, the cartographic  heritage, in the form  of  metric  and non-metric maps, can  be  progressively  used as  a source  of  information for  innovative  narratives. Virtual  Museums  (VMs)are  additional  "channels" to  disseminate content  and to  provide knowledge  about  cultural heritage; they have emerged from the crossbreeding process between museums and digital technologies. Investigating how  digital  storytelling  may  support  communication  and  understanding  of  complex  systems,  such  as  the  built environment  and  landscape, it  is relevant because cultural  awareness  may foster the sense of  belonging  and  identity construction of  which  Europe  is  thirsty,  contributing  to  the  safeguarding of  fragile  sites. The paper provides useful information for museums that would like to follow this pathway. It retraces the main steps of storytelling production and presents interesting examples of immersive narrative models based on geospatial data and a virtual hub, helping people to retrieve and access information and to recognize places of memory mostly unknown. Moreover, it offers an evaluation of existing tools that can be adopted for this purpose. Eventually, by virtue of the research carried out for the case study of the Virtual Museum of Como Lake Landscape, the paper aims at ascertaining which kind of stories and experiences can be designed, the potential of these tools and possible weaknesses or constraints that deserve future researches.Highlights:Investigation  of  a  narrative  approach to develop  a  theoretical  model  of virtual  museums  that  can  support communication and understanding of built environment and landscape.Integration of multi-temporal, multi-scale cartography and geospatial datasets, as a narrative base and information to facilitate the landscape values comprehension by non-expert users.Use of low-cost techniques (panoramic photos, 360° videos, 3D models) to design immersive experiences that can increase the interest of people in discovering the built environment.