Interaction with virtual objects through eye-tracking

Interaction with virtual objects through eye-tracking
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DOI:
10.1117/12.2590989
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发表时间:
2021-03
期刊:
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影响因子:
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通讯作者:
Yuki Tanaka;K. Kanari;Mie Sato
Yuki Tanaka;K. Kanari;Mie Sato
中科院分区:
其他
文献类型:
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作者:
Yuki Tanaka;K. Kanari;Mie Sato

文献摘要

相似文献

在虚拟和增强现实领域,已经有很多关于与虚拟对象交互的研究。特别是,眼球追踪技术用于实现免提交互。在本文中,我们专注于快速眼球运动和直观指向,仅用凝视来移动虚拟对象。本研究是关于在增强现实环境中通过注视与虚拟对象交互的方法的基础研究。在本文中,我们探索典型控制器和凝视的交互,并研究交互的每个特征。结果表明,在指向远处位置时,凝视可能与控制器一样有用。为了利用凝视实现更准确的免提交互,有必要了解如何感知虚拟物体和真实物体之间的距离。此外,我们还需要检查除闭眼运动之外的凝视交互。
In virtual and augmented reality, there has been a lot of research on interaction with virtual objects. In particular, eyetracking techniques are used to achieve hands-free interaction. In this paper, we focus on quick eye movements and intuitive pointing to move a virtual object with the gaze only. This study is basic research about the method for interacting with virtual objects in an augmented reality environment by the gaze. In this paper, we explore interaction by a typical controller and the gaze and investigate each characteristic of the interaction. The results show that the gaze may be useful as same as the controller in pointing to the distant position. To achieve more accurate hands-free interaction using the gaze, it is necessary to understand how to perceive the distance between the virtual object and the real object. Also, we need to examine the gaze interaction that uses other than the closing motion of the eye.