Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments

Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments
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DOI:
10.1016/j.entcom.2016.01.001
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发表时间:
2016-03-01
影响因子:
2.8
通讯作者:
Green, C. Shawn
Green, C. Shawn
中科院分区:
计算机科学4区
文献类型:
--
作者:
Allen, Brian;Hanley, Taylor;Green, C. Shawn

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3D立体媒体普及的一个主要障碍是在使用VR技术期间晕动病的高发生率。虽然这种现象背后的确切因素尚不清楚,但解释一般晕动病的主导框架(“线索冲突”理论)预测,感觉系统敏感性的个体差异应与所经历的不适相关(即更高的敏感性将使线索之间的冲突更容易被检测到)。为了验证这一假设,73 名参与者成功完成了一系列测试,以评估对视觉深度线索以及许多其他基本视觉功能的敏感性。然后,他们使用 Oculus Rift 3D 头戴式显示器观看了一系列 3D 电影。正如预测的那样,个体差异,特别是对动态视觉线索和深度的敏感性,与所经历的不适程度相关。这些结果提出了一些未来减少与 VR 相关的晕动病的潜在方法。 (C) 2016 年由 Elsevier B.V. 出版
A major hindrance in the popularization of 3D stereoscopic media is the high rate of motion sickness reported during use of VR technology. While the exact factors underlying this phenomenon are unknown, the dominant framework for explaining general motion sickness ("cue-conflict" theory) predicts that individual differences in sensory system sensitivity should be correlated with experienced discomfort (i.e. greater sensitivity will allow conflict between cues to be more easily detected). To test this hypothesis, 73 participants successfully completed a battery of tests to assess sensitivity to visual depth cues as well as a number of other basic visual functions. They then viewed a series of 3D movies using an Oculus Rift 3D head-mounted display. As predicted, individual differences, specifically in sensitivity to dynamic visual cues to depth, were correlated with experienced levels of discomfort. These results suggest a number of potential methods to reduce VR-related motion sickness in the future. (C) 2016 Published by Elsevier B.V.