Incremental Game Mechanics Applied to Text Annotation

Incremental Game Mechanics Applied to Text Annotation
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增量游戏机制应用于文本注释

DOI:
10.1145/3311350.3347184
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发表时间:
2019
期刊:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
影响因子:
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通讯作者:
Massimo Poesio
Massimo Poesio
中科院分区:
--
文献类型:
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作者:
Chris Madge;R. Bartle;Jon Chamberlain;Udo Kruschwitz;Massimo Poesio

文献摘要

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我们认为,一般的“维尔类型的免费游戏(F2P)的机制,特别是增量游戏,是特别适合游戏的目的。我们通过WordClicker来演示这一点,这是一款增量游戏,其机制专为文本标签而设计。我们相信所使用的设计和机制可以高度转移到其他具有注释功能的游戏中,这些游戏设计是一个挑战,例如严肃游戏和语言资源GWAP。该游戏在三个流行的独立游戏门户网站的观众中进行了测试,在娱乐价值和学习方面都取得了可喜的成绩。
We argue that the mechanics of 'Ville type Free-To-Play (F2P) games in general, and incremental games in particular, is especially suited for Games-With-A-Purpose. We demonstrate this through WordClicker, an incremental game whose mechanics is designed for text labelling. We believe the design and mechanics used are highly transferable to other games featuring annotation where game design is a challenge, such as serious games and language resourcing GWAPs. The game was tested with audiences from three popular indie gaming portals, achieving promising results both for entertainment value and learning.