The Revelation Principle in Multistage Games
The Revelation Principle in Multistage Games
复制标题
多阶段博弈中的启示原理
DOI:
10.1093/restud/rdaa041
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
A. Wolitzky
中科院分区:
文献类型:
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作者:
Takuo Sugaya;A. Wolitzky
The communication revelation principle of mechanism design states that any outcome that can be implemented using any communication system can also be implemented by an incentive-compatible direct mechanism. In multistage games, we show that in general the communication revelation principle fails for the solution concept of sequential equilibrium. However, it holds in important classes of games, including single-agent games, games with pure adverse selection, games with pure moral hazard, and a class of social learning games. For general multistage games, we establish that an outcome is implementable in sequential equilibrium if and only if it is implementable in a canonical Nash equilibrium in which players never take codominated actions. We also prove that the communication revelation principle holds for the more permissive solution concept of conditional probability perfect Bayesian equilibrium. ∗For helpful comments, we thank Dirk Bergemann, Drew Fudenberg, Dino Gerardi, Shengwu Li, George Mailath, Roger Myerson, Alessandro Pavan, Harry Pei, Ludovic Renou, Adam Szeidl, Juuso Toikka, and Bob Wilson; seminar participants at Austin, Bocconi, Collegio Carlo Alberto, Cowles, Harvard-MIT, Kobe, LSE, NYU, UPenn, Princeton, Queen Mary, Stony Brook, UCL, UCLA, and UCSD; and the anonymous referees. Daniel Clark and Hideo Suehiro read the paper carefully and gave us excellent comments. Wolitzky acknowledges financial support from the NSF and the Sloan Foundation.