Keynote talk: Augmented, Adaptive, Accessible, and Inclusive Things
Keynote talk: Augmented, Adaptive, Accessible, and Inclusive Things
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主题演讲:增强、自适应、无障碍和包容性事物
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发表时间:
2019
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通讯作者:
Ilaria Torre
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作者:
Ilaria Torre
In this keynote talk, I will illustrate the main principles of the W3C Web of Things (WoT) paradigm and I will discuss the issue of enhanced accessibility through the WoT and adaptation techniques. In this new age of the Internet of Things (IoT), people and things are increasingly immersed in a computing environment that is aimed to simplify and improve daily activities. Meanwhile, the Web is evolving, application logic and data is increasingly distributed, the new rich web applications and liquid software are offering enhanced user experience [3].Web-basedmethods and open standards are seen as a mean to augment the interaction with things and to increase the interoperability across IoT platforms, respectively [2]. In 2017 theW3C launched theWeb of Things (WoT)Working Group aimed to provide standards that describe things as a basis for semantic interoperability and discovery and that simplify application development through a common interaction model independent of the underlying protocols. The WoT is based upon the fundamentals of Web architecture. WoT applications are programs that either expose a thing and implement a thing’s behavior, or interact with a thing using APIs for control of sensors and actuators and access to associated metadata. The Thing Description (TD) is a central building block of the WoT; its core component is the interaction model defined in terms of properties, actions and events, whose semantics is specified in the TD vocabulary. In the WoT paradigm, things are virtual representations of physical digital objects but also of nondigital things, such as people, places, and everyday objects. This is an extraordinary opportunity to increase accessibility and usability of real world objects. The idea is that through the virtualization of physical objects, even (digital or non-digital) objects which are not natively accessible and inclusive, can become accessible if proper adaptations are performed, for instance by changing the user interface and the interaction modalities in order to fit the user’s needs [4–6]. This would enable an open ecosystem of digitally augmented physical objects that I like to callAAAI Things (Augmented, Adaptive, Accessible and Inclusive Things) with a clear reference in the acronym to the role of AI1. AI is indeed a key component for the adaptation task, aimed to tune and personalize the user interface and the interaction with the objects. Current W3CWAI standards offer support for accessibility and universality. Moreover, Accessibility APIs are used to communicate semantic information about the user interface to assistive technology software used by people 1AAAI (Association for the Advancement of Artificial Intelligence). Copyright © 2019 for the individual papers by the papers’ authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors. IUI Workshops’19, March 20, 2019, Los Angeles, USA with disabilities. However, this could be not enough to support finetuned adaptations. Besides the fact that the standards above might require extensions to manage accessibility features on IoT devices [1], a further problem is that disabilities are heterogeneous and often a subject has more than one disability, which requires specific adaptations. This is also the case of cognitive impairment, where for instance content adaptation might be required2. To address this issue, already in 2014 [2] we proposed an approach that virtualizes physical objects on the WoT and adapts the interaction with the virtual side of cyber-physical objects in order to make physical objects accessible. Then, in [3] we also described how our approach of object virtualization and annotation could exploit and extend the Global Public Inclusive Infrastructure (GPII), which enables the transfer of platform-independent user preferences and needs from one device to another via a cloud service. Much research must still be done to finalize WoT standardization and to update web accessibility standards. Personalization for the WoT is still at early stage as well, but a fast development is expected, driven by the rapid evolution of the IoT.