Interactive Cues on Geometry Learning in a Virtual Reality Environment for K-12 Education
Interactive Cues on Geometry Learning in a Virtual Reality Environment for K-12 Education
复制标题
K-12 教育虚拟现实环境中几何学习的交互式提示
DOI:
10.1109/vrw58643.2023.00114
复制
发表时间:
2023
期刊:
影响因子:
--
通讯作者:
Yun Zhou
中科院分区:
文献类型:
--
作者:
Qian Chen;Ling Zhang;Bingyu Dong;Yun Zhou
Spatial imagery and reasoning are challenging for K-12 students studying geometry. Virtual reality (VR) technology, known for its high level of interactivity and immersion, has increasingly been used in research to facilitate geometry learning. However, most previous VR environments for geometry learning lack dynamic cues to aid in the observation, imagination and spatial reasoning of students. In order to address this issue, we propose a demo of three interactive cues for students to successfully complete tasks in geometry learning: dynamic arrow, painting, and projecting cues. When students interact with 3D objects, dynamic arrow cues indicate the direction of rotation of the object. Additionally, students can employ painting cues to differentiate the faces of objects. Projecting cues allow for the projection of objects onto a plane. The purpose of these visual cues is to direct students' attention, facilitate mental imagery and reduce cognitive load in geometry learning.