Po2: augmented haptics for interactive gameplay

Po2: augmented haptics for interactive gameplay
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Po2:交互式游戏的增强触觉

DOI:
10.1145/2782782.2792489
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发表时间:
2015
期刊:
ACM SIGGRAPH 2015 Emerging Technologies
影响因子:
--
通讯作者:
Moshe Mahler
Moshe Mahler
中科院分区:
--
文献类型:
--
作者:
A. Israr;Siyan Zhao;K. McIntosh;JaeKyun Kang;Zachary Schwemler;Eric Brockmeyer;M. Baskinger;Moshe Mahler

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在目前的游戏平台中,用户的手势很重要,用户的动作会被跟踪,他们的动作会触发游戏中的事件。我们推出了Power of 2(PO2),这是一项新的触觉技术,可以在基于手势的游戏中增强错觉触觉。PO2在两只手上使用两个振动致动器,在双手上和双手之间呈现虚幻的触觉运动。通过精心设计的心理物理学研究,我们确定了参数模型,以强有力地控制对虚幻物体的感知及其在双手上和双手之间的运动。这些模型被嵌入到计算机算法中,并被编程以产生连贯的多感官体验。PO2与各种用户手势和互动媒体(如声音和视觉)同步,通过可穿戴和移动手持设备创建高度动态和动画的游戏体验。
User gestures are important in current gaming platforms, where users' movements are tracked and their actions trigger events in the games. We introduce Power of 2 (Po2), a new haptic technology that augments illusive tactile sensations on gesture-based gameplays. Po2 utilizes two vibrating actuators on two hands and renders illusory tactile motion on and across the hands. With carefully designed psychophysical studies, we determined parametric models to robustly control the perception of an illusory object and its motion on and in between two hands. These models are embedded in computer algorithms and programmed to produce cohesive multisensory experiences. Synchronized with a wide range of user gestures and interactive media, such as sound and visuals, Po2 creates highly dynamic and animated gameplay experiences with wearable and mobile handheld devices.