Techniques for interactive audience participation

Techniques for interactive audience participation
复制标题

观众互动参与技术

DOI:
10.1109/icmi.2002.1166962
复制
发表时间:
2002
期刊:
Proceedings. Fourth IEEE International Conference on Multimodal Interfaces
影响因子:
--
通讯作者:
S. Seitz
S. Seitz
中科院分区:
--
文献类型:
--
作者:
Dan Maynes;R. Pausch;S. Seitz

文献摘要

被引文献

相似文献

在1991年的SIGGRAPH上,Loren和Rachel Carpenter推出了一个互动娱乐系统,允许大量观众使用红色和绿色反射桨控制一个游戏。在这种方法的精神,我们提出了一套新的技术,使观众的成员参与,无论是合作或竞争,在共享的娱乐体验。我们的技术允许数百人的观众通过(1)在座位上向左或向右倾斜,(2)击球时将其阴影用作指向设备,以及(3)将激光笔指向屏幕来控制活动。所有这些技术都可以用便宜的现成硬件来实现。我已经测试了这些技术与各种观众;在本文中,我们描述了基于计算机视觉的实施和我们学到的经验教训,设计有效的内容,互动的观众参与。
At SIGGRAPH in 1991, Loren and Rachel Carpenter unveiled an interactive entertainment system that allowed members of a large audience to control an onscreen game using red and green reflective paddles. In the spirit of this approach, we present a new set of techniques that enable members of an audience to participate, either cooperatively or competitively, in shared entertainment experiences. Our techniques allow audiences with hundreds of people to control onscreen activity by (1) leaning left and right in their seats, (2) batting a beach ball while its shadow is used as a pointing device, and (3) pointing laser pointers at the screen. All of these techniques can be implemented with inexpensive, off the shelf hardware. Me have tested these techniques with a variety of audiences; in this paper we describe both the computer vision based implementation and the lessons we learned about designing effective content for interactive audience participation.