Electronic Communications of the EASST Volume 17 ( 2009 ) Workshops der Wissenschaftlichen Konferenz Kommunikation in Verteilten Systemen 2009 ( WowKiVS 2009 ) Massively Multiuser Virtual Environments using Object Based Sharing

Electronic Communications of the EASST Volume 17 ( 2009 ) Workshops der Wissenschaftlichen Konferenz Kommunikation in Verteilten Systemen 2009 ( WowKiVS 2009 ) Massively Multiuser Virtual Environments using Object Based Sharing
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EASST 电子通信第 17 卷 (2009) 2009 年 Verteilten Systemen 中的 Wissenschaftlichen Konferenz Kommunikation 研讨会 (WowKiVS 2009) 使用基于对象共享的大规模多用户虚拟环境

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发表时间:
2009
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通讯作者:
P. Schulthess
P. Schulthess
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作者:
Michael Sonnenfroh;Kim;Marc;M. Schöttner;P. Schulthess

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大规模多用户虚拟环境(MMVE)越来越受到数百万用户的欢迎。商业实现通常依赖于在中心点控制共享数据的虚拟世界状态的传统客户端/服务器架构。消息传递机制用于将状态更改传达给客户端。出于可扩展性的原因,我们的方法创建和部署MMVE在对等(P2P)的方式。我们使用标准的Java技术,只实现了一些基本的以数据为中心的操作来管理我们的分布式对象。使用这些基本操作可以很容易地实现更高一致性的模型。目前,我们已经实现了事务一致性,提供了对共享场景图的方便和一致的访问。在本文中,我们描述了我们的基本对象模型和原型实现TGOS(类型网格对象共享)。此外,我们讨论了初步的测量与虚拟世界Wissenheim上执行TGOS。
Massively multiuser virtual environments (MMVEs) are becoming increasingly popular with millions of users. Commercial implementations typically rely on a traditional client/server architecture controlling the virtual world state of shared data at a central point. Message passing mechanisms are used to communicate state changes to the clients. For scalability reasons our approach creates and deploys MMVEs in a peer-to-peer (P2P) fashion. We use standard Java technology implementing only a few basic data-centric operations for the management of our distributed objects. Higher consistency models can easily be implemented using these basic operations. Currently, we have implemented transactional consistency offering convenient and consistent access to the shared scene graph. In this paper we describe our basic object model and the prototype implementation TGOS (Typed Grid Object Sharing). Furthermore, we discuss preliminary measurements with the virtual world Wissenheim executed on top of TGOS.