Games Prisoners Play

Games Prisoners Play
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囚犯玩的游戏

DOI:
10.1177/1043463103015002002
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发表时间:
2003
影响因子:
1
通讯作者:
M. Kaminski
M. Kaminski
中科院分区:
法学4区
文献类型:
--
作者:
M. Kaminski

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一个新的囚犯,或“新人”,进入一个完全的机构,通常面临“老船员”组织的“测试”和“游戏”。在这篇文章中,我认为,这样的启动仪式往往是由囚犯设计,以揭示一个新手的个人特点,如韧性和聪明。虽然这些仪式看起来很暴力,但它们通常涉及更巧妙的欺骗和技巧,而不是痛苦和折磨。基本的想法是说服新手,他或她面临着一些坚韧的选择-并观察他或她对不利或不寻常的情况的反应。一个典型的测试的模拟特征产生了一个基本的问题,其有效性,因为一个知情的新手可以模拟的韧性和聪明。因此,一个消息灵通的新手无法与一个具有所需特征的新手区分开来。大多数知识渊博的囚犯都很好地认识到了这个问题,并激励他们寻找新的游戏和测试。其结果是各种各样的竞争性测试,隐语的频繁变化和行为的秘密代码。启动仪式被建模为简单的游戏和决策问题。这些民族志材料是提交人1985年在波兰担任政治犯时收集的。
A new inmate, or `rookie', who enters a total institution usually faces `tests' and `games' organized by the `old crew'. In this article I argue that such initiation rituals are often designed by inmates in order to uncover a rookie's personal characteristics, such as toughness and cleverness. While such rituals may seem violent, they usually involve more skillful deception and tricks than pain and suffering. The basic idea is to persuade the rookie that he or she faces some tough choices - and watch his or her reaction to adverse or unusual circumstances. The mock character of a typical test creates a fundamental problem for its validity, since an informed rookie can simulate both toughness and cleverness. Thus, an informed rookie cannot be distinguished from one with the desired characteristics. This problem is well recognized by most knowledgeable inmates and motivates them to search for new games and tests. The result is a wide variety of competing tests, frequent changes of argot and the secret code of behavior. The initiation rituals are modeled as simple games and decision problems. The ethnographic material was collected by the author as a political prisoner in Poland in 1985.