WIP: Teaching a Knowledge Engineering Course Using Active Learning, Gamification, and Scaffolding
WIP: Teaching a Knowledge Engineering Course Using Active Learning, Gamification, and Scaffolding
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WIP:使用主动学习、游戏化和脚手架教授知识工程课程
DOI:
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发表时间:
2020
期刊:
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通讯作者:
Gail R. Luera
中科院分区:
文献类型:
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作者:
Gail R. Luera
This paper describes the authors’ experiences introducing active learning opportunities in senior-level software analysis and design course. The team critically examined the existing artificial intelligence course offered at our institution and created new active learning style instructional materials for selected course topics. We devised delivery strategies that incorporated academic research findings and industry best practices. We focused on problem-based learning strategies for this course, supported by software tools. Based on our assessment data, we believe that students participating in the activities created for this course are better equipped with fundamental theoretical knowledge and valuable hands-on experiences that can measurably increase their ability to contribute to the software industry. Both face-to-face and online students preferred active learning content delivery to lecture only. Both groups of students felt more engaged with the course materials than they do in traditional lecture courses.