Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience

Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience
复制标题

动态剧场:基于位置的沉浸式舞蹈剧场,研究用户引导和体验

DOI:
10.1145/3611659.3615705
复制
发表时间:
2023
期刊:
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
影响因子:
--
通讯作者:
Höllerer, Tobias
Höllerer, Tobias
中科院分区:
--
文献类型:
--
作者:
Kim, You-Jin;Lu, Joshua;Höllerer, Tobias

文献摘要

参考文献

被引文献

相似文献

动态剧院探索在沉浸式剧院中使用增强现实 (AR) 作为数字舞蹈表演的平台。该项目提供了一种基于运动的体验,可以进行全面的空间探索。大型室内 AR 影院空间的设计旨在让用户自由探索增强环境。精心策划的广域体验采用各种引导机制将用户引导至主要内容区域。我们的 20 人用户研究结果显示了用户在使用引导系统时如何体验表演作品。舞台布局、引导系统和舞者放置在沉浸式剧院体验中的重要性凸显,因为它们迎合用户喜好,同时增强广域 AR 中数字内容的整体接收。还讨论了与舞者和编舞师合作后的观察结果以及他们的经验和反馈。
Dynamic Theater explores the use of augmented reality (AR) in immersive theater as a platform for digital dance performances. The project presents a locomotion-based experience that allows for full spatial exploration. A large indoor AR theater space was designed to allow users to freely explore the augmented environment. The curated wide-area experience employs various guidance mechanisms to direct users to the main content zones. Results from our 20-person user study show how users experience the performance piece while using a guidance system. The importance of stage layout, guidance system, and dancer placement in immersive theater experiences are highlighted as they cater to user preferences while enhancing the overall reception of digital content in wide-area AR. Observations after working with dancers and choreographers, as well as their experience and feedback are also discussed.
亲爱的当归
DOI: 10.1145/3078280.3102786
发表时间: 2017
期刊: ACM SIGGRAPH 2017 Computer Animation Festival
影响因子: --
作者:
Ryan Thomas;Saschka Unseld;M. Planck
通讯作者: M. Planck
第一人称室内/室外增强现实应用程序:ARQuake
DOI: --
发表时间: 2002
影响因子: --
作者:
B. Thomas;Benjamin Close;John Donoghue;John Squires;Phillip De Bondi;W. Piekarski
通讯作者: W. Piekarski
DOI: 10.1109/tvcg.2022.3203093
发表时间: 2022
影响因子: 5.2
作者:
Kim, You-Jin;Kumaran, Radha;Sayyad, Ehsan;Milner, Anne;Bullock, Tom;Giesbrecht, Barry;Hollerer, Tobias
通讯作者: Hollerer, Tobias
在虚拟现实中体现物理感知的化身
DOI: 10.1145/3544548.3580979
发表时间: 2023
期刊: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
影响因子: --
作者:
Yujie Tao;Cheng Yao Wang;Andrew D. Wilson;E. Ofek;Mar González
通讯作者: Mar González
用于增强现场舞蹈表演的交互和系统
DOI: 10.1109/ismar-amh.2012.6483986
发表时间: 2012
期刊: 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)
影响因子: --
作者:
Alexis Clay;N. Couture;L. Nigay;Jean;Jean;M. Courgeon;M. Desainte;E. Orvain;Vincent Girondel;Gael Domengero
通讯作者: Gael Domengero