Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
复制标题
我对 RTS 游戏中的对手建模有多了解很重要吗?
DOI:
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发表时间:
2020
期刊:
影响因子:
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通讯作者:
S. Lucas
中科院分区:
文献类型:
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作者:
J. Goodman;S. Lucas
Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multiplayer games. There is a deep literature on learning an opponent model, but much less on how accurate such models must be to be useful. We investigate the sensitivity of Monte Carlo Tree Search (MCTS) and a Rolling Horizon Evolutionary Algorithm (RHEA) to the accuracy of their modelling of the opponent in a simple Real-Time Strategy game. We find that in this domain RHEA is much more sensitive to the accuracy of an opponent model than MCTS. MCTS generally does better even with an inaccurate model, while this will degrade RHEA’s performance. We show that faced with an unknown opponent and a low computational budget it is better not to use any explicit model with RHEA, and to model the opponent’s actions within the tree as part of the MCTS algorithm.