Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
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打破屏幕:移动知识工作者在虚拟现实中跨越触摸屏边界的交互

DOI:
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发表时间:
2020
影响因子:
5.2
通讯作者:
Jens Grubert
Jens Grubert
中科院分区:
计算机科学1区
文献类型:
--
作者:
Verena Biener;D. Schneider;Travis Gesslein;Alexander Otte;Bastian Kuth;P. Kristensson;E. Ofek;M. Pahud;Jens Grubert

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虚拟现实(VR)具有改变知识工作的潜力。VR知识工作的一个优点是它允许将2D显示扩展到第三维,从而实现新的操作,例如选择重叠对象或显示额外的信息层。另一方面,移动的知识工作者通常在已建立的移动的设备(例如平板电脑)上工作,从而将与这些设备的交互限制在小的输入空间。当VR知识工作位于狭窄的环境中时,例如飞机和着陆空间,这种受限输入空间的挑战会加剧。在本文中,我们研究了在知识工作的背景下,沉浸式VR头戴式显示器和平板电脑之间联合交互的可行性。具体来说,我们1)设计,实现和研究如何与VR中超越单个物理触摸屏的信息进行交互; 2)设计和评估一组交互概念; 3)构建示例应用程序并收集用户对这些应用程序的反馈。
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or displaying additional layers of information. On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space. This challenge of a constrained input space is intensified in situations when VR knowledge work is situated in cramped environments, such as airplanes and touchdown spaces. In this paper, we investigate the feasibility of interacting jointly between an immersive VR head-mounted display and a tablet within the context of knowledge work. Specifically, we 1) design, implement and study how to interact with information that reaches beyond a single physical touchscreen in VR; 2) design and evaluate a set of interaction concepts; and 3) build example applications and gather user feedback on those applications.
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