General physically-realistic BRDF models for computing stray light from arbitrary isotropic surfaces
General physically-realistic BRDF models for computing stray light from arbitrary isotropic surfaces
复制标题
用于计算来自任意各向同性表面的杂散光的通用物理真实 BRDF 模型
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
A. W. Greynolds
中科院分区:
文献类型:
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作者:
A. W. Greynolds
Proposed twenty-five years ago specifically for stray light computations, a general BRDF model that automatically enforces continuity, positivity, reciprocity, and isotropic surface symmetry over all possible input/output directions has been implemented in commercial optical analysis codes. It was originally motivated by the need to fit (and possibly catalogue) measured BRDFs of everything from polished optical surfaces to rough diffuse blacks, reasonably extend inplane only data to out-of-plane, reduce hundreds or thousands of measurement points to a relatively small number of parameters (like glass dispersion formulas), and cleanup “sloppy” data or models that violate physical constraints. However, there is little attempt to relate the BRDF to any actual surface structure or statistics (the inverse problem). As application examples, the model successfully fits several thousand measured data points on a “glossy” anodized Aluminum sample to a 100-coefficient form and several dozen measured data points on Aeroglaze Z306 diffuse black paint to a general 20-coefficient form then probably the simplest 2-parameter model. Variations and other general BRDF models are also proposed.