Advances in voxel-based 6-DOF haptic rendering
Advances in voxel-based 6-DOF haptic rendering
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DOI:
10.1145/1198555.1198606
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发表时间:
2005-07
期刊:
影响因子:
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通讯作者:
W. McNeely;Kevin D. Puterbaugh;James J. Troy
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文献类型:
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作者:
W. McNeely;Kevin D. Puterbaugh;James J. Troy
An approach is presented for realizing an order-of-magnitude improvement in spatial accuracy for voxel-based 6-DOF haptics. It trades constant-time performance for greater spatial accuracy. This helps to make 6-DOF haptics applicable to extraordinarily complex real-world task simulations, which often admit no other known solution short of physical mockup. A reduction of haptic fidelity is tactically incurred but simultaneously mitigated by augmenting standard voxel-sampling methodology with distance fields, temporal coherence, and culling of redundant polyhedral surface interactions. This is applied to large-scale haptic scenarios involving multiple moving objects and to collaborative virtual environments.