15 Years of Research on Redirected Walking in Immersive Virtual Environments

15 Years of Research on Redirected Walking in Immersive Virtual Environments
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DOI:
10.1109/mcg.2018.111125628
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发表时间:
2018-03
影响因子:
1.8
通讯作者:
N. C. Nilsson;Tabitha C. Peck;G. Bruder;Eric Hodgson;S. Serafin;M. Whitton;Frank Steinicke;Evan Suma Rosenberg
N. C. Nilsson;Tabitha C. Peck;G. Bruder;Eric Hodgson;S. Serafin;M. Whitton;Frank Steinicke;Evan Suma Rosenberg
中科院分区:
计算机科学4区
文献类型:
--
作者:
N. C. Nilsson;Tabitha C. Peck;G. Bruder;Eric Hodgson;S. Serafin;M. Whitton;Frank Steinicke;Evan Suma Rosenberg

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佩戴头戴式显示器的虚拟现实用户可以体验在任何方向上行走无限距离的错觉,而实际上,他们正在物理空间中走曲线路径。这是通过在虚拟环境中引入不明显的旋转来实现的一种称为重定向行走的技术。本文概述了自15年前首次实际演示重定向行走以来所进行的研究。
Virtual reality users wearing head-mounted displays can experience the illusion of walking in any direction for infinite distance while, in reality, they are walking a curvilinear path in physical space. This is accomplished by introducing unnoticeable rotations to the virtual environment-a technique called redirected walking. This paper gives an overview of the research that has been performed since redirected walking was first practically demonstrated 15 years ago.