Subdivision Surfaces in Character Animation
Subdivision Surfaces in Character Animation
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DOI:
10.1145/3596711.3596795
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发表时间:
2023-08
期刊:
影响因子:
--
通讯作者:
T. DeRose;M. Kass;Tien Truong
中科院分区:
文献类型:
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作者:
T. DeRose;M. Kass;Tien Truong
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shapes such as heads, hands, and clothing. Traditionally, these shapes have been modeled with NURBS surfaces despite the severe topological restrictions that NURBS impose. In order to move beyond these restrictions, we have recently introduced subdivision surfaces into our production environment. Subdivision surfaces are not new, but their use in high-end CG production has been limited.