Virtual and Augmented Reality for Vocational Education:A Review of Major Issues

Virtual and Augmented Reality for Vocational Education:A Review of Major Issues
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DOI:
10.15833/kafeiam.27.1.079
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发表时间:
2021-01-01
期刊:
Journal of Korean Association for Educational Information and Media
影响因子:
--
通讯作者:
Kim, Nam Hui
Kim, Nam Hui
中科院分区:
其他
文献类型:
--
作者:
Jung, Eun Jin;Kim, Nam Hui

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本研究旨在探讨虚拟实境(VR)与扩增实境(AR)于职业教育的背景与应用,并分析此过程中所面临的问题。为此,首先,我们采访了来自五所学校的七位教授,他们在职业教育的最后一到两年尝试使用VR/AR。通过采访,我们确认了VR/AR技术引入的背景和所经历的困难。其次,通过专家会议确定了在教育背景下使用VR/AR时需要考虑的其他问题。第三,采用德尔菲法对访谈和专家会议中得出的VR和AR在职业教育中应用问题的有效性进行了验证。德尔菲调查共进行了两次,共有12名专家,包括4名职业教育专家、4名教育技术专家和4名VR/AR技术专家。研究结果如下。教师们已经习惯了VR/AR,以便为学习者提供重复职业实践的机会,或者取代高风险、高成本的实践。此外,VR/AR主要用作职业实践的补充,而不是完全替代。通过德尔菲问卷调查,将问题归类后共分为三个阶段(准备、导入过程、利用过程)进行验证。最终得出了34个详细问题,特别是确认了职业教育中可用的VR/AR内容的安全性以及满足未来学习者需求的持续发展非常重要。本研究所提出之问题,希望能作为职业教育界未来引进时的一种指引,以供逐步考虑。
This study aims to explore the background and utilization of virtual reality (VR) and augmented reality (AR) in vocational education and to analyze the issues facing this process. To this end, firstly, we conducted interviews with seven professors from five schools who tried to use VR/AR in the last one to two years of vocational education. Through the interview, we confirmed the background behind the introduction of VR/AR technology and difficulties the experienced. Second, additional issues to consider when using VR/AR in educational context were identified through expert meeting. Third, a Delphi method was used to identify the validity of the issues using VR and AR in vocational education derived from the interviews and expert meeting. The Delphi survey was conducted twice with 12 experts consisting of four vocational education experts, four educational technology experts, and four VR/AR technology experts. Research results as follows. Instructors have used to VR/AR in order to provide learners with opportunities for repetitive vocational practice or to replace high-risk, high-cost practice. Also, VR/AR is mainly used as a complement rather than a complete replacement to the vocational practice. Through the Delphi survey, issues were validated after categorizing into a total of three stages (preparation, introduction process, utilization process). A total of 34 detailed issues were finally drawn, especially it confirmed that the securing VR/AR content available at the vocational education and the continuous development to meet the needs of future learners are very important. The issues drawn from this study are expected to be used as a kind of guideline for vocational education field considering future introduction to consider step by step.