Changing the Rules of the Game
Changing the Rules of the Game
复制标题
改变游戏规则
DOI:
10.1057/9781137318411_3
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发表时间:
2013
期刊:
影响因子:
--
通讯作者:
White G
中科院分区:
文献类型:
--
作者:
White G
Standing in line at the supermarket checkout, clutching the latest in Activision’s Call of Duty series, is not particularly unusual as millions of people do the same during launch week. Collectively, we contribute to the£ 490 million of sales in the week following Call of Duty’s release. Standing in line feels anachronistic in a world where ‘on demand’has come to mean games at your fingertips, any genre, any format, any platform. Consumers of digital content have high expectations. No longer content with having to go to the high street to buy a physical product off the shelf, consumers expect to have the choice to extend their experience. They want to do so with additional content or be able to acquire experience or items that will allow for progression through the game more quickly. Consumers want to play alone or with friends or with strangers, cooperatively or competitively, and are prepared to pay. If it can be done online, then why can it not be done on the console? Increasingly, this is the case as games studios developing for the retail market are waking up to the potential of business models being pioneered by online games developers. However, it is strange that a sector that considers itself innovative and technologically ground-breaking continues to wrestle with old-world service delivery problems. Relations between retailers, publishers and developers have been strained by the growing conflict over the sale of pre-owned games. This conflict has resulted in large sections of the computer games development sector seeking ways to short-circuit the route to the consumer and circumvent intermediaries while retaining a larger proportion of the profit. Complicit in these developments are consumers who benefit from improved access and cheaper prices than online publishing and purchasing have delivered.
DOI:
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发表时间:
2005
期刊:
影响因子:
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作者:
S. Rawolle
通讯作者:
S. Rawolle