Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021, Proceedings
Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021, Proceedings
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游戏与学习联盟 - 第十届国际会议,GALA 2021,意大利拉斯佩齐亚,2021 年 12 月 1-2 日,会议记录
DOI:
10.1007/978-3-030-92182-8_1
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发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Murray C
中科院分区:
文献类型:
--
作者:
Murray C
This paper summarises the development and evaluation of a digital board game on the “Kashmir Crisis” in 2019. It is based on a card-driven board-game design of one of the authors, with the concept of “games as journalism” as one underlying design principle. As such, this is a serious game with the aim of providing information on the context of recent political events in Kashmir. In this paper we focus on the design, implementation, and evaluation of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.